Mobile Support
Mobile support in Wails v3 is currently EXPERIMENTAL. The API and build process may change significantly before the final release. Use at your own risk in production environments.
Wails v3 introduces experimental support for building native mobile applications for iOS and Android platforms. This allows you to use the same Go codebase and web frontend across desktop and mobile platforms.
Overviewโ
Mobile support enables you to build native iOS and Android applications using:
- Go for business logic and services
- Web technologies (HTML/CSS/JavaScript) for the UI
- Native WebView components for rendering
Architectureโ
| Platform | WebView | Bridge Technology | Build Output |
|---|---|---|---|
| iOS | WKWebView | CGO (C headers) | .app / .ipa |
| Android | Android WebView | JNI | .apk |
Prerequisitesโ
iOS Developmentโ
iOS development requires macOS with Xcode installed.
- macOS 12.0 or later
- Xcode 14.0 or later
- Go 1.21+ with CGO support
- iOS SDK (included with Xcode)
Android Developmentโ
Android development is supported on macOS, Linux, and Windows.
Required Components:
- Go 1.21+ with CGO support
- Android SDK with:
- Platform Tools (adb)
- Build Tools
- Android Emulator (optional, for testing)
- Android NDK r26d or later
- Java JDK 11+
Environment Setupโ
Android Environment Variablesโ
Add these to your shell profile (~/.bashrc, ~/.zshrc, etc.):
# macOS
export ANDROID_HOME="$HOME/Library/Android/sdk"
# Linux
export ANDROID_HOME="$HOME/Android/Sdk"
# NDK (adjust version as needed)
export ANDROID_NDK_HOME="$ANDROID_HOME/ndk/29.0.14206865"
# Add tools to PATH
export PATH=$PATH:$ANDROID_HOME/platform-tools
export PATH=$PATH:$ANDROID_HOME/emulator
Installing Android SDKโ
You can install the Android SDK through:
- Android Studio (easiest method - includes all tools)
- Command line tools from developer.android.com
After installing, use SDK Manager to install:
- Android SDK Platform (API 34 or later)
- Android SDK Build-Tools
- Android NDK (if not already included)
Building for Mobileโ
iOS Buildโ
# Build for iOS
task ios:build
# Build and run on simulator
task ios:run
# Build for device (requires code signing)
task ios:build:device
The build process will:
- Compile Go code as a static library (
.afile) - Generate Xcode project
- Build the app using
xcodebuild - Create an
.appbundle (or.ipafor distribution)
Android Buildโ
# Build for Android (default: arm64 for device)
task android:build
# Build for emulator (x86_64)
task android:build ARCH=x86_64
# Build for all architectures
task android:compile:go:all-archs
# Package APK
task android:package
# Run on emulator/device
task android:run
# View logs
task android:logs
The build process will:
- Compile Go code as a shared library (
.sofile) - Build Java/Kotlin code using Gradle
- Package everything into an APK
Build Architecturesโ
iOS:
arm64- iPhone 5s and later, all iPads with Apple Silicon
Android: | Architecture | Use Case | GOARCH | |--------------|----------|---------| | arm64-v8a | Modern devices (most common) | arm64 | | x86_64 | Emulator | amd64 | | armeabi-v7a | Older devices (optional) | arm | | x86 | Older emulators (optional) | 386 |
Platform-Specific Configurationโ
iOS Optionsโ
app := application.New(application.Options{
Name: "My App",
iOS: application.IOSOptions{
// Disable bounce scroll effect
DisableBounce: true,
// Enable zoom gestures
EnableZoom: false,
// Custom user agent
UserAgent: "MyApp/1.0",
// Background color
BackgroundColour: application.NewRGB(255, 255, 255),
},
})
Android Optionsโ
app := application.New(application.Options{
Name: "My App",
Android: application.AndroidOptions{
// Disable scrolling
DisableScroll: false,
// Disable overscroll bounce effect
DisableOverscroll: true,
// Enable pinch-to-zoom
EnableZoom: false,
// Custom user agent
UserAgent: "MyApp/1.0",
// Background color
BackgroundColour: application.NewRGB(255, 255, 255),
// Disable hardware acceleration (not recommended)
DisableHardwareAcceleration: false,
},
})
Testingโ
iOS Testingโ
# List available simulators
xcrun simctl list devices
# Run on specific simulator
task ios:run SIMULATOR="iPhone 15 Pro"
Android Testingโ
# List available emulators
emulator -list-avds
# Start emulator
emulator -avd Pixel_7_API_34
# Install and run
task android:run
Platform Detectionโ
Your frontend JavaScript can detect the platform:
const platform = window.wails.System.Platform();
if (platform === 'ios') {
// iOS-specific code
} else if (platform === 'android') {
// Android-specific code
} else {
// Desktop code
}
Limitationsโ
The following features are not yet fully implemented on mobile platforms:
iOS Limitationsโ
- System tray/menu bar (not applicable)
- Multiple windows (single full-screen window only)
- File dialogs (limited by iOS sandboxing)
- Window manipulation (position, size, etc.)
Android Limitationsโ
- System tray (not applicable)
- Multiple windows (single full-screen window only)
- File dialogs (use Storage Access Framework)
- Window manipulation (fullscreen only)
- Clipboard operations (partial support)
Architecture Documentationโ
For detailed technical information about the mobile implementations:
- Android Architecture: See
ANDROID_ARCHITECTURE.mdin the repository - iOS Architecture: See
IOS_ARCHITECTURE.mdin the repository
These documents provide comprehensive information about:
- Architecture and design patterns
- Build system internals
- Bridge implementations (JNI for Android, CGO for iOS)
- Asset serving mechanisms
- JavaScript bridge details
- Security considerations
Troubleshootingโ
iOS Issuesโ
"Code signing required"
- You need an Apple Developer account to run on physical devices
- Simulators don't require code signing
"Command Line Tools not found"
# Install Xcode Command Line Tools
xcode-select --install
Android Issuesโ
"NDK not found"
# Verify NDK installation
ls $ANDROID_HOME/ndk
# Set NDK path explicitly
export ANDROID_NDK_HOME=$ANDROID_HOME/ndk/26.1.10909125
"UnsatisfiedLinkError: dlopen failed"
- Architecture mismatch between Go library and device
- Rebuild for correct architecture (arm64 for device, x86_64 for emulator)
Blank WebView
- Enable WebView debugging (in development builds)
- Use Chrome DevTools:
chrome://inspect/#devices - Check asset serving in logcat:
task android:logs
Build Issuesโ
"cannot find package"
# Clear and rebuild Go modules
go clean -modcache
go mod tidy
go mod download
"CGO_ENABLED required"
# Ensure CGO is enabled
export CGO_ENABLED=1
Examplesโ
Check out the example projects in the Wails repository:
- iOS Example:
v3/examples/ios/ - Android Example:
v3/examples/android/
These examples demonstrate:
- Basic app structure
- Service integration
- Event handling
- Asset serving
- Platform-specific features
Getting Helpโ
If you encounter issues with mobile support:
- Check the GitHub Issues for known problems
- Review the architecture documentation linked above
- Ask in the Wails Discord #mobile channel
- Report bugs with detailed logs and environment information
Mobile support is actively being developed. Your feedback and bug reports are valuable for improving the implementation. Please share your experiences on GitHub or Discord!